great art, but survival difficulty is way too easy. enemies really can't do anything if u just upgrade fire rate and damage, stick to the bottom, and go back and forth. probably best to change to a score-based leveling system a la Blue Revolver's arrange mode and just have leveling up increase damage and shot count, that way the game can scale with the player far better.
So the key really is just do fire rate and damage during the first two waves, pick up rank 3 speed then just put everything alternating fire rate and damage. Once you get to the point where you just have a death laser sweeping across the screen, stockpile HP and then focus on not getting hit during the boss. That's about it
The flunky controls kinda pisses me off due the unfairness. level up everything freezes even when infront of a projectile that suddenly becomes undodgeable because of poor level-up moment
← Return to game
Comments
Log in with itch.io to leave a comment.
great art, but survival difficulty is way too easy. enemies really can't do anything if u just upgrade fire rate and damage, stick to the bottom, and go back and forth. probably best to change to a score-based leveling system a la Blue Revolver's arrange mode and just have leveling up increase damage and shot count, that way the game can scale with the player far better.
もっともっともっと火力を!Hyper!!!
Having to buy each HP one by one and starting at one at every story mode run makes it a little hard. The lack of checkpoint doesn't help.
As such story mode and endless run don't feel that much different.
Can there be futa or trans options?
It's not a priority, but I don't rule out the idea for the future
So the key really is just do fire rate and damage during the first two waves, pick up rank 3 speed then just put everything alternating fire rate and damage. Once you get to the point where you just have a death laser sweeping across the screen, stockpile HP and then focus on not getting hit during the boss. That's about it
The flunky controls kinda pisses me off due the unfairness.
level up everything freezes even when infront of a projectile that suddenly becomes undodgeable because of poor level-up moment
so as you progress your pilots shirt gets as little lower, meh
Year 20XX. Cmon son just make up a number
It's a megaman reference.
Good start, might be better if there were checkpoints, or some way to level up faster. At this point it's just too hard
Game is cool, but combat is way too unforgiving
Agreed. I got to the final boss, with 5 HP, and it's just gone in.
Checkpoints would be great.
I feel like you should have a few more HP to start off.
But pretty dang good!
Edit: I didn't realize till later on that some enemies do more than one damage.
Starting with 1 HP makes that feel real bad.